Haulhive: A Mover's Mission
Take on the role of a mover, navigate your client Leona - a kidnapped woman's apartment while texting with her, decipher clues, and confirm her distress without alerting her captor in this thrilling puzzle game.
- How To Play -
Click to interact.
Hold Tab Key to show hints.
- Features -
Free text between you and the NPC client Leona. She is powered by OpenAI’s NLP model GPT-3.5 Turbo.
A distinctive 2D black and white hand-drawn style level art transformed from 3D models.
First-person point-and-click puzzles.
- Credits -
BrieYR : Programming, Technical Art, Level Art, Level Design, Lead Narrative Design, Sound Design, Prompt Tuning
HA7Oes : UI Art, Prompt Tuning, Game Testing, Narrative Design
Long2rdGal : Lead Game Testing, Lead Prompt Tuning
- ChangeLog -
v2.1 Minor Update: We added a help menu with instructions on how to play and tutorial tips to the game. We also tuned the AI, revised some monologues, and improved some interactions.
v2.0 Major Update: We added a hint system and a timer to the game. We also improved the AI, updated some UI elements, and revised the monologues.
v1.1 Minor Update AI Behaviour : Now Leona won't say she's the mover or she's an AI language model any more.
v1.0 First Released.
This is an experimental prototype. We are trying to utilize the recent trending tool ChatGPT to enhance the most essential and captivating aspect of gaming - interactivity. Hoping it can help providing a unique and immersive experience. If you have any thoughts or feedback, please feel free to tell us. We're still experimenting with how to better use NLP models in gameplay mechanics, and your feedback would be extremely helpful.
Status | Prototype |
Platforms | HTML5 |
Authors | Brie Y. R., long2rdgal, HA7Oes |
Genre | Puzzle |
Made with | Unity |
Tags | chatgpt, Experimental, Female Protagonist, Hand-drawn, Indie |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Comments
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Love the game,it is interesting.I like the process of conversation.I play it for 3 times and here are my three experiences.
Round 1: I didn't notice the use of my phone because I thought I would be asked to use it later in the game to promote the story, so I searched for items for a long time. Then I asked Leona. I got 3 things and walk out of the door without thinking twice.I lost.
Round 2: I asked Leona where can I find her to send the tings.I got the address and called the police.I lost.
Round 3: I asked her more questions.But I thought for a long time before I asked the question about the conditions to win. It's not suggestive enough. But maybe it's just that I'm stupid. And I won.
Great game.Wish you guys can do better.Oh,"Also the movement in the apartment is not well made since there is no indication on how to go back etc.", that's kind of a problem,too.
Thank you so much for your detailed feedback! It really helps us a lot in improving the game in the future.
As for the movement, we've added a hint system since version 2.0. When you hold the Tab button, there will be flying bees to guide the way. But it seems we forgot to mention it in the game! Thank you so much for bringing it to our attention. We'll add a help button on the HUD to indicate that in the next version.
And also, thank you so much for reminding us about our lack of mentioning the phone. We'll revise some of the monologues to make it to be noticed more natural. And we'll also try to improve the AI behavior to make Leona's responses more suggestive. We're really sooooooo appreciated for all your feedbacks!
This game does not make any sense at all. Is it AI generated and the AI had no clue what it was doing?
Thanks very much for your feedback. Yeah, we noticed that the responses generated by AI NPC are often very different each time. Sometimes it can provide answers just as or even beyond our expections, but other times it may act as if it had no clue what it was doing. We're trying to find a way to make AI NPC provide more consistent and expected responses. Thank you again for your feedback, and if you have any other thoughts, please let us know. They will help us a lot in improving the game in its upcoming next version.
The first time I played it just showed "Connection Error" with no indication that this is an actual error and not part of the game.
Next time the AI pretended to be the mover while I play the mover which does not make any sense at all.
Also the movement in the apartment is not well made since there is no indication on how to go back etc.
Thanks so much for your feedbacks!
The "connection error" is a real connection error, sometimes chatgpt doesn't reply, and we display that "connection error" to maintain a certain level of ambiguity, make it almost like a game plot, in order to avoid breaking the immersive experience. I guess we did not handle that ambiguity well, and instead of bringing fun as intended, it in fact causes confusing. Thanks so much to let us know, we're try to come up with new ways to handle it in the future.
Also, thank you for your feedback on movement. We'll add a hint system in near future to try to improve the experience in this area.
Hey,i palyed your game and encountered a bug. I think i am the mover and the NPC is the client Leona. But when i texted to the NPC "hello", it claimed that "she is the mover".
Thanks for reporting the bug! We really appreciate it and will get on it right away. Let us know if you have any other thoughts or feedback. XD